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		<title>Pricing strategies: How to price an iPhone app</title>
		<link>http://blog.cascadesoft.net/2009/12/14/pricing-strategies-how-to-price-an-iphone-app/</link>
		<comments>http://blog.cascadesoft.net/2009/12/14/pricing-strategies-how-to-price-an-iphone-app/#comments</comments>
		<pubDate>Mon, 14 Dec 2009 23:13:14 +0000</pubDate>
		<dc:creator>Ram</dc:creator>
				<category><![CDATA[Marketing, Sales and Pricing]]></category>
		<category><![CDATA[iPhone- App Store and other General stuff]]></category>
		<category><![CDATA[app store]]></category>
		<category><![CDATA[Civic Software]]></category>
		<category><![CDATA[gimmicks]]></category>
		<category><![CDATA[how to]]></category>
		<category><![CDATA[in app purchase]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[market segmentation]]></category>
		<category><![CDATA[perceived value]]></category>
		<category><![CDATA[pricing]]></category>
		<category><![CDATA[sales]]></category>

		<guid isPermaLink="false">http://blog.cascadesoft.net/?p=173</guid>
		<description><![CDATA[How to price an iPhone app: A discussion of several topics such as perceived value, the top-paid and top-grossing lists, market segmentation, questionable gimmicks, capital efficiency etc.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.cascadesoft.net&blog=7498254&post=173&subd=cascadesoft&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<p><span id="more-173"></span>Over the past year, many developers and marketers have asked me (in person or through our <a href="http://cascadesoft.net/contactus.aspx" target="_self">Contact-Us </a>page) pricing questions for iPhone apps. So I’m going to write my thoughts on pricing, but a couple of caveats (relating to my personal experience) need to be kept in mind.  </p>
<p>Two of our four iPhone apps went on to become #1 paid apps within their categories and it is hard to say whether these apps would have hit the #1 spot if they weren’t priced at $0.99. All of our four apps are ‘civic software’ apps, but news/civic oriented apps aren’t big revenue generators. These two caveats need to be kept in mind even though the post isn’t specific to pricing principles used for our apps.</p>
<p><strong>1. Capital Efficiency:</strong>  The pricing of the app is not going to be proportional to the investment made into the app(e.g. our <a href="http://cascadesoft.net/Economy.aspx" target="_self">Economy app</a> is priced at $0.99 even though the dev-investment for the app far exceeds that of more expensive apps).  However, it is a good idea to think of the total investment required to build an app. For example, if you expect to spend 100 hours on developing a product and value your time (or your team’s time) at $100/hr, you should consider the fact that you expect to invest $10,000 to develop the product.</p>
<p>Keep in mind that total expenses will exceed the initial capital expenditure of $10,000. For instance, you may have expenses related to recurring server operating costs, time spent on customer support, promoting the app, creating website content etc. I haven’t set revenue targets for any of our apps, but in general, I think that is a good idea to think of the total investment/expenses and a target number for revenue/returns.</p>
<p>There are tens of thousands of paid apps in the app store and my estimate is that on any given day, the revenue returned by most of these apps is either zero or close to zero. This should be kept in mind when setting capital efficiency (i.e. revenue/expense) targets.</p>
<p><strong>2. Value to the customer:</strong> Benefits/Value delivered to the customer should be a key pricing consideration for the app. Users may consider a crude entertainment app as worth $0.99 even though the app may have been developed very cheaply. Several top-paid apps have proved this point over the past year. Users may also consider frequently crashing apps as worth $99.99 and $89.99. This is proved by the fact that the top-revenue/grossing list has consistently included $99.99 and $89.99 apps that “crashed several times” in a <a href="http://www.nytimes.com/2009/10/15/technology/personaltech/15basics.html" target="_blank">New York Times review</a>.  </p>
<p>In contrast, our Economy app cannot be crashed and it required a lot of dev-investment and offers great value to a segment of the market. Yet, that –in itself &#8211; wouldn’t justify increasing its price, because (for most users), the value of the expensive(but crashing) apps and the value of the crude entertainment apps is much more than the value of an app that retrieves the latest numbers for key economic indicators and draws graphs based on current and past values of economic indicators.</p>
<p><strong>3. Perceived value and competition:</strong> The (customer/user) perceived value of the product may be different from the true value of the product for many reasons. If a product’s benefits aren’t apparent to the potential customer, the perceived value is going to be lesser than the real value.  </p>
<p>In some cases, the perceived value of the product may become higher if the app is priced at a higher price and a lower-priced product may signal lower-quality to some users (even though the product itself may be a very high-quality product)</p>
<p>The perceived value is also impacted by the value of competing products. As an example, last year, I had originally thought of pricing our <a href="http://cascadesoft.net/Election.aspx">Election app </a>at $1.99 and there were no other election-related apps at this time.  However, by the time, our Election app was released, there were five other election-related apps at $0.99. In many ways, (as demonstrated by the fact that it became the #1 paid news app), our Election app was better than the other apps. Yet, we priced it at $0.99 because of competing products (and also partly because the October release date meant that the product would have a shorter shelf life than what it would have had with a September release date)</p>
<p><strong>4. Market fit for the price:</strong> While value to the customer is a very important consideration, the price ceiling should be guided by the market fit for the price. For instance, the product may have a high economic value for a few people, but a lower value for other people. The market fit is going to be based on the perceived value among different segments of the market and how big each segment is.</p>
<p><strong>5. Market segmentation and in-app-purchases:</strong> Our Economy app follows a penetration pricing strategy and the $0.99 price helped it attain high market penetration. Yet, the $0.99 price also meant that we were leaving a fair amount of money on the table with some customers, because these customers would have recognized the app as a high-value app and been willing to pay a higher price that reflected the true value of the app (for them).</p>
<p>One way to offset the “money on the table” problem is to create a new higher-priced version of the app with “premium” features that appeal to higher-paying customers. A second option is to use in-app-purchases for “premium” features. The v2 version of the Economy app has <a href="http://cascadesoft.net/IapEconomy.aspx" target="_self">in-app-purchase features </a>(one priced at $0.99 and another one priced at $1.99).</p>
<p>Until the v2 release (which introduced in-app-purchase, two weeks ago), I was sure that in-app-purchase was the best way to manage market segmentation. In retrospect, it looks like the in-app-purchase option may not have been the best approach, but I’ll write more about this topic in a separate post.</p>
<p><strong>6. Questionable gimmicks:</strong> We wouldn’t use any of these gimmicks, but I’ve seen developers successfully use “sale price” gimmicks. A few months ago, the #1 paid app in one of the categories said that its $0.99 price was an ‘only today’ sale price. They’ve been selling at that price for several months now. Some other apps have used the “on sale today” line to advertise a $0.99 price for several months.</p>
<p>The “only today” line is clearly false. Though one may argue that “on sale today” is not false, it is somewhat misleading to use the line to describe an app that sells at $0.99 for several months. A more innocuous tactic has been to list a sale price of $0.99. At least one app (that was #1 in a category) used this approach, even though that app has never been sold at any other price. Overall, it does appear that the market looks favorably on these gimmicks.</p>
<p><strong>7. Top Paid List versus Top Grossing List:</strong> Many developers have suggested that Apple’s Top-Paid list ranking criterion (number of purchases/downloads) encourages a race to the bottom because $0.99 apps are likely to get downloaded at a higher rate than higher priced apps and developers would price their apps at $0.99 in order to get a placement in the top-paid app list. As discussed in the <a href="http://blog.cascadesoft.net/2009/11/07/iphone-app-store-evolution-how-the-mobile-game-changer-has-improved-since-its-inception/" target="_self">App-Store-Evolution post</a>, a few months ago, Apple introduced a new Top-Grossing list (where apps are ranked on net revenue) and this should mitigate some (though not all) concerns about the race to the bottom.</p>
<p>A study of the two lists shows that (on most days), around half the apps in the top 100 paid list are $0.99 apps and that less than 20% of the top 100 grossing apps are priced at $0.99.</p>
<p>At the moment, the highest grossing $0.99 app is ranked 20<sup>th</sup> in the top-grossing list. While 28 of the (current) top 100 grossing apps are priced at $4.99, only 15 of the top 100 grossing apps are priced at $0.99.</p>
<p>The $0.99 price isn’t going to be sustainable for most good-quality apps, but for some apps, it does have a couple of benefits in terms of market penetration and also in terms of increased visibility for apps that are in the top-paid lists of each category. A $1.99 price may increase the revenue of most good $0.99 apps (for example instead of 100 users willing to pay $0.99, the $1.99 price may find 65 buyers). However, the increased revenue will be accompanied by reduced volume and the reduced volume will mean a lower rank in the top-paid list. A lower rank will then lead to reduced visibility for the app and this may reduce sales further.</p>
<p><strong>8. Each pricing decision is unique:</strong> We launched four apps in the first year of the app store and two of these apps (<a href="http://cascadesoft.net/Election.aspx">Election</a> and <a href="http://cascadesoft.net/Economy.aspx">Economy</a>) went on to become the #1 paid apps in their categories. Both have always been priced at $0.99 (though the Economy app now includes premium in-app purchase features and premium features increase the price of the app). It is unclear whether these two apps would have become #1 apps if they hadn’t been priced at $0.99.</p>
<p>All our apps have been “civic software” apps and one of the key goals of these apps was to contribute to the civic good and provide useful information to the people. So these apps have not primarily been about maximizing revenue for the company. However, revenues are important for any business to survive and this post talks primarily about right pricing strategies that are applicable to many different types of apps.</p>
<p>I haven’t discussed experimenting with different prices, but pricing experiments may also be worth considering.</p>
<p>It is also a good idea to keep in mind that each app needs to evolve its own pricing strategy and that, not all the pricing principles (discussed in the post) are going to be applicable for every single app.</p>
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		<slash:comments>4</slash:comments>
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			<media:title type="html">Ram</media:title>
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	</item>
		<item>
		<title>cEconomy: A new iPhone Twitter app for economic tweets; Economy news with the #cEconomy hashtag and OAuth login</title>
		<link>http://blog.cascadesoft.net/2009/12/04/ceconomy-a-new-iphone-twitter-app-for-economic-tweets-economy-news-with-the-ceconomy-hashtag-and-oauth/</link>
		<comments>http://blog.cascadesoft.net/2009/12/04/ceconomy-a-new-iphone-twitter-app-for-economic-tweets-economy-news-with-the-ceconomy-hashtag-and-oauth/#comments</comments>
		<pubDate>Fri, 04 Dec 2009 07:05:09 +0000</pubDate>
		<dc:creator>Ram</dc:creator>
				<category><![CDATA[Economy]]></category>
		<category><![CDATA[iPhone Apps]]></category>
		<category><![CDATA[twitter]]></category>
		<category><![CDATA[cEconomy]]></category>
		<category><![CDATA[economic news]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[OAuth]]></category>
		<category><![CDATA[tweet]]></category>

		<guid isPermaLink="false">http://blog.cascadesoft.net/?p=162</guid>
		<description><![CDATA[The iPhone Economy gives you a snapshot of the US economy and it includes an iPhone Twitter app for tweeting the latest economic news with the cEconomy hashtag.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.cascadesoft.net&blog=7498254&post=162&subd=cascadesoft&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<p>Now, you can post economic tweets with the iPhone Economy app. Version-2 of the app (can be <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=321504242&amp;mt=8" target="_blank">downloaded from here</a> and it) can auto-generate Twitter post-text about the latest economic news and it lets you post these tweets with the tap of a button.</p>
<p>The <a href="http://cascadesoft.net/Economy.aspx" target="_self">iPhone Economy app</a> provides a snapshot of the US economy. <span id="more-162"></span>It was launched on July 4 and went on to become the #1 paid app in the &#8220;Finance&#8221; category of the app store.  The app was featured in Apple&#8217;s (itunes) STAFF FAVORITES section and <a href="http://blog.cascadesoft.net/buzz/" target="_self">also in the media</a>.</p>
<p>The iPhone Economy is probably the first iPhone app to use Twitter OAuth to post tweets. From a development-resource perspective, the Twitter functionality was easily the most expensive component of the V2 upgrade. Most of these costs came from implementing login with Twitter&#8217;s new OAuth authentication protocol. Later in the post, I&#8217;ll write more about costs and about OAuth benefits of security and privacy. Adding Twitter functionality to the Economy app was first suggested to me by <a href="http://twitter.com/hivebrain" target="_blank">@hivebrain</a>, but at the time, both of us had assumed that this would be a fairly inexpensive feature.</p>
<p>The app creates a community of Twitter users of the iPhone Economy app with the #cEconomy hashtag. It auto-generates economic tweets on the latest economic indicators (e.g. GDP, Unemployment, Housing starts, inflation etc.). The default tweet text includes latest numbers and how it compares with the past (as an example, today, my <a href="http://twitter.com/CascadeRam/status/6341883443" target="_blank">twitter post</a> with default text showed the November unemployment rate (published today by the Federal Government) and compared it with last month&#8217;s rate and last year&#8217;s rate.</p>
<p>Users may choose to edit the default text and these tweets are suffixed with #CEconomy. Standard/unedited tweets are suffixed with #cEconomy. Tweets from the iPhone Economy app can be identified by the source of the app (which will say iPhone Economy app). All tweets from the app will have the cEconomy (or CEconomy) hashtag and a search on #cEconomy will return all tweets from the app.</p>
<p>An explicit user action (tap of the &#8220;Post&#8221; button) is always required for posting tweets.</p>
<p><strong>OAuth, Security and Privacy</strong></p>
<p>As mentioned earlier, implementing Twitter login with OAuth turned out to be fairly expensive (in terms of dev resources). The Twitter.com website recommends that all applications use the OAuth login approach &#8220;to prevent security issues&#8221; and says that the basic login approach will be deprecated in the future. However, at the moment, it looks like the iPhone Economy app is the only iPhone Twitter app that uses OAuth for login and posting tweets.</p>
<p>Apps that use basic login ask users for their password and typically save the password on the device. With basic auth and with oauth, a malicious app can compromise security, but with basic-auth, a non-malicious app may also compromise security. It is possible to write secure code with basic auth, but several developers don&#8217;t do that and OAuth mitigates these risks.  At least one popular iPhone app used to save an unencrypted password on the device. Presumably, some PC/Mac/iPhone apps send raw passwords over HTTP. Regardless of whether they save the password on the device or not, all apps that use basic login, directly ask the user for their passwords before handing it over to Twitter.</p>
<p>In contrast, the iPhone Economy app uses OAuth and so it doesn&#8217;t get or use or save your twitter password anywhere. You log into a twitter web-page, provide your password to Twitter (not to the app), and inform Twitter that you&#8217;re authorizing the iPhone Economy app to update your twitter data. Twitter then provides the iPhone Economy app with a token that permits it to make twitter posts on your behalf.<br />
The iPhone Economy app saves this token securely on your device. The token cannot be read by anyone else. You can remove the token by tapping the &#8216;Logout&#8217; button on the &#8216;Post to Twitter&#8217; page. You also have the option of revoking authorization through the Twitter.com site (without using this app).</p>
<p>The authorization token is not a password and it cannot be used by anyone other than the iPhone Economy app. The Economy app uses the token when you explictly tap the &#8216;Post&#8217; button on the &#8216;Post to Twitter&#8217; page.</p>
<p>To encourage OAuth adoption in new apps, Twitter will only show the source of tweets (status updates), if the new app uses OAuth. However, tweets from old apps that use basic auth continue to show the source of tweets. The source of the tweet typically shows below the the tweet (as &#8230;From AppName)</p>
<p>Twitter OAuth has been available since March 2009. However, the biggest disadvantage of using OAuth login (as of now, December  2009) is that Twitter&#8217;s OAuth login page is not mobile-friendly and users see a login page that is formatted for a laptop/PC, not an iPhone. We have been working with Twitter (the company) on this and they&#8217;ve assured us that they will work to &#8220;improve the mobile oauth&#8221; experience. Until then, unfortunately, users may find the login UI a bit difficult to use. Of course, another disadvantage (from a developer perspective) is that implementing login with OAuth is expensive (from a development time perspective). However, overall, I hope that users appreciate the usage of OAuth login.</p>
<p>I also hope it is fun to tweet the latest economic news (even though the news itself may not always  be good)</p>
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		<slash:comments>0</slash:comments>
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			<media:title type="html">Ram</media:title>
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		<title>Paid content web sites: Misguided boycott calls from proponents of &#8220;free&#8221; and ad-based-revenue models</title>
		<link>http://blog.cascadesoft.net/2009/11/24/paid-content-web-sites-misguided-boycott-calls-from-proponents-of-free-and-ad-based-revenue-models/</link>
		<comments>http://blog.cascadesoft.net/2009/11/24/paid-content-web-sites-misguided-boycott-calls-from-proponents-of-free-and-ad-based-revenue-models/#comments</comments>
		<pubDate>Wed, 25 Nov 2009 06:25:49 +0000</pubDate>
		<dc:creator>Ram</dc:creator>
				<category><![CDATA[Marketing, Sales and Pricing]]></category>
		<category><![CDATA[News industry]]></category>
		<category><![CDATA[advertisement]]></category>
		<category><![CDATA[Bing]]></category>
		<category><![CDATA[Financial Times]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[News Corp]]></category>
		<category><![CDATA[newspaper]]></category>
		<category><![CDATA[Paid content]]></category>
		<category><![CDATA[paywall]]></category>
		<category><![CDATA[revenue model]]></category>
		<category><![CDATA[Washington Post]]></category>

		<guid isPermaLink="false">http://blog.cascadesoft.net/?p=141</guid>
		<description><![CDATA[The proposed NewsCorp/Bing pact is a legitimate business plan. There are real issues around ethics that we need to watch for in search engines and in news organizations. Search-engine exclusivity isn't in the same league as those issues. <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.cascadesoft.net&blog=7498254&post=141&subd=cascadesoft&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<p><span id="more-141"></span>A couple of days ago, the <a href="http://www.ft.com/cms/s/0/a243c8b2-d79b-11de-b578-00144feabdc0.html" target="_blank">Financial Times </a>reported that News Corp might strike a deal with Microsoft and de-index its news websites from Google.  I&#8217;m in the news business myself (as a programmer-journalist with two #1 paid iPhone (news) apps) and I&#8217;m also an avid consumer (who has a daily subscription to two (printed) newspapers and reads several news websites). From that perspective, I think that this is an interesting business plan, but that it will inconvenience some search-engine users.</p>
<p>I&#8217;m not sure how effectively the proposed plan will help News Corp&#8217;s goal of creating a &#8220;market place for digital journalism&#8221;. However, some of the reactions to this news were over the top. As an example, there was a <a href="http://twitter.com/novaspivack/status/5963276478" target="_blank">call to boycott Bing and News Corp </a>(I found out about it through a <a href="http://twitter.com/Scobleizer/status/5963535295" target="_blank">retweet </a>that went to more than a 100,000 people). Several others have been critical of the plan and suggested that News Corp&#8217;s move goes against the &#8220;share with each other&#8221; culture of the internet and that News Corp is trying to control the flow of news and that it is wrong for News Corp and Microsoft to negotiate a pact that restricts access to news.</p>
<p>While the marginal costs of distributing news over the internet to an individual user are low (and somewhat close to zero), the costs of setting up and running a news organization are not zero (especially if you&#8217;re going to investigate corruption in Washington or report on atrocities in Congo or the war in Afghanisthan). So it seems fair to stipulate that journalists and publishers should be compensated for their work and that producers aren&#8217;t required to provide &#8220;free&#8221; services to consumers.</p>
<p>Then the question becomes one of how the news industry should make money online. Many critics would say that the news should be available &#8220;free&#8221; to consumers and that a third party (&#8220;advertisers&#8221;) should pay the producers. I think this is a good business model for many news websites. As an example, one of <a href="http://CascadeSoft.net" target="_self">our company</a>&#8217;s proposed product plans is to build a mobile-news platform that newspapers can use to publish their news on the iPhone (and other mobile devices). The free-with-ads model will be best suited for most newspapers who wish to use our platform.</p>
<p>However, the critics are wrong in asserting that free-with-ads should be the only revenue model for news publishers. From a business standpoint, Christoper Kimball (in a recent <a href="http://www.nytimes.com/2009/10/08/opinion/08kimball.html" target="_blank">op-ed </a>) made the case for a 100% subscriber-financed model by pointing to the demise of Gourmet and the success of Cook&#8217;s. It is perfectly legitimate for news publishers to offer services with a paywall through a website. It is equally legitimate for a news publisher to choose one particular search engine as their search-distribution-channel  and get payments through that distribution channel.  </p>
<p>Critics can still make the argument that (because of the abundance of news content) a NewsCorp/Bing partnership will harm News Corp by reducing its page-views and its ad-revenues. However, News Corp is obviously better placed to decide whether or not increased revenues from the Bing partnership outweigh the impact of reduced ad revenues. They can also consider whether or not a paid-website (getting money directly from users) is better than both the free-with-ads model and the exclusive-search-engine model. Attempting to coerce news organizations into adopting a ad-based revenue model by calling for a boycott isn&#8217;t right.</p>
<p>Critics can also question how effective the &#8220;de-indexing&#8221; will be and whether search engines will find other ways to link to this content (e.g. though a third party website that links to individual WSJ news items).</p>
<p>Critics can make the argument that a Bing/NewsCorp partnership may set a precendent and that other news organizations may also close their content to some search engines. I&#8217;m sympathetic to this argument and believe that news consumers will be inconvenienced by not having a single index or search engine for the web. However, I also recognize that there is no such thing as a free lunch and I would rather have quality newspapers survive than have a single web index without quality newspapers. If critics believe in the abundance of content and see news as a commodity, they shouldn&#8217;t really be concerned about the inability to find some of this content through a search engine.</p>
<p>There are far more serious issues around search engines and around search news organizations. As an example, major search engines (Google, Bing. Yahoo etc.) have all agreed to obey the Chinese government and censor search results on a wide range of topics ranging from Tibet to Tiannamen Square. A few years ago, they all defended it on the grounds that obeying the Chinese government was the only way for them to operate in China and that operating in China was more important than principles against censoring news. Very few people hold the search engines to account on the censoring. A few months ago, the Washington Post got into trouble over its plan to sell access to its journalists and to administration officials for $25K-$250K. Ironically, a health-care lobbyist felt that it was incorrect for the Washington Post to sell access to its &#8220;Health-care reporting and editorial staff members&#8221; and reported it to other media outlets. Shortly thereafter, Marcus Brauchli (executive editor at the Post) released a memo stating that their news-division was unaware of the dinner &#8220;flyer&#8221; and that the language in the Post&#8217;s flyer precluded their participation because &#8220;Our independence from advertisers or sponsors is inviolable&#8221;. Ultimately, the Washington Post had to cancel that particular dinner, but questions around conflict-of-interests exist for many news organizations.</p>
<p>There are real issues around ethics that we need to watch for in search engines and in news organizations. Search-engine exclusivity isn&#8217;t in the same league as those issues. I recognize that this is an unpopular position, but I&#8217;ll say that that it is a legitimate business plan for news organizations (though I&#8217;m not sure how effective it will be). The news industry and its consumers will be better off if we focus on real,critical issues and not on issuing calls to boycott news organizations because of revenue-plans around search-engine exclusivity.</p>
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			<media:title type="html">Ram</media:title>
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		<title>iPhone App Store Evolution: How the mobile game-changer has improved since its inception</title>
		<link>http://blog.cascadesoft.net/2009/11/07/iphone-app-store-evolution-how-the-mobile-game-changer-has-improved-since-its-inception/</link>
		<comments>http://blog.cascadesoft.net/2009/11/07/iphone-app-store-evolution-how-the-mobile-game-changer-has-improved-since-its-inception/#comments</comments>
		<pubDate>Sun, 08 Nov 2009 05:24:02 +0000</pubDate>
		<dc:creator>Ram</dc:creator>
				<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPhone- App Store and other General stuff]]></category>
		<category><![CDATA[app store]]></category>
		<category><![CDATA[app store problems]]></category>
		<category><![CDATA[improvement]]></category>
		<category><![CDATA[in app purchase]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[top paid apps]]></category>

		<guid isPermaLink="false">http://blog.cascadesoft.net/?p=136</guid>
		<description><![CDATA[The iPhone has been a game-changer for the mobile world and the software industry and this is (in great part) due to the app store. This post talks about some of the improvements made to the app store and the impact of these changes.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.cascadesoft.net&blog=7498254&post=136&subd=cascadesoft&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<p>The iPhone has been a game-changer for the mobile world and the software industry <span id="more-136"></span>in general. I expect the iPhone to continue its dominance of the smartphone for several more years and I think that the success of the iPhone is (in great part) due to the app store. The app store is great for consumers because they have the opportunity to download apps very easily and users have benefitted a lot from the apps. As a user myself, I use a number of apps regularly. The app store has also opened up the mobile app market to developers and eliminated the impact of mobile-carrier walled gardens. This has resulted in a lot of innovation and created value for developers as well as users.</p>
<p>This week&#8217;s changes to the app store (and itunesConnect) process for developers prompted me to write about the app store&#8217;s evolution over the past 16 months.</p>
<p>The app store has created a market where users are willing to pay money to download mobile apps and (even though most apps make very little money) the app store has created a great opportunity for developers. However, the itunesConnect and app-store process hasn&#8217;t been very developer-friendly. Here is a list of some changes that have improved the process over the lifespan of the app store so far.</p>
<p>1. In Sep/Oct 2008, Apple prevented non-users from writing reviews for apps. Until then, many apps got angry 1-star reviews from users who didn&#8217;t even bother downloading the app. Limiting reviews to people who actually downloaded the app was a great improvement to the app store</p>
<p>2. In November 2008, Apple introduced the &#8220;top paid&#8221; app list for each app store category. This was another great improvement.  Given the vast amount of junk in the app store, it is hard for good apps to stand above the fray. In this context, the top-paid app list (within each category) has done a good job of improving the visibility of many apps. As examples, our iPhone <a href="http://cascadesoft.net/GovernmentSpending.aspx" target="_self">Government Spending </a>app (released more than six months ago) and  our <a href="http://cascadesoft.net/Economy.aspx">Economy</a> app are both in the category-specific &#8220;top-paid apps&#8221; list and have benefitted from this over several months since their release dates. This is not to say that other apps (i.e. apps that aren&#8217;t in the &#8216;top paid&#8217; list) are bad. Our <a href="http://cascadesoft.net/GlobalWarmingPersonalCalculator.aspx">Global Warming Personal Calculator</a> app is a good app, but it is not in the top 100 list for its category. </p>
<p>3. For several months last year, some unscrupulous developers exploited a bug that let them update the &#8220;release date&#8221; of their app on a regular basis. Since apps were sorted on release-date, these developers were able to game the system to push their apps to the top of the list and get more visibility easily.  Apple fixed this  &#8220;release date&#8221; logic bug in December, 2008.</p>
<p>4. In June 2009, Apple released iPhone OS 3.0 which supports in-app purchase. From a dev/business perspective, this is one of the most interesting developments in the past year. The V2 version of <a href="http://cascadesoft.net/Economy.aspx">Economy</a> uses in-app-purchase and I&#8217;ll write more about in-app-purchase in a later post.</p>
<p>5. In September 2009, Apple introduced a &#8220;Top Grossing&#8221; list in addition to the &#8220;top paid&#8221; list. The latter uses rankings based on the number of users/downloads, while the former is based on net revenues. In recent weeks, the &#8220;top grossing&#8221; list  shows that only around 15% of the top 100 grossing apps are $0.99 apps. This list can encourage developers to charge higher (and more fair) prices for their apps and users get more visibility to these apps through the top-grossing list.</p>
<p>6. In October 2009, Apple  introduced freemium support (i.e. support for in-app purchase in free iPhone apps). This was an important development, but I don&#8217;t think it was as big as many others made it to be. My analysis of the new freemium policy is <a href="http://blog.cascadesoft.net/2009/10/20/app-store-freemium-analysis-in-app-purchases-in-free-iphone-apps/" target="_self">here</a>.</p>
<p>7. Until this week, the app-store &#8220;release date&#8221; category sorted apps by the &#8220;release date&#8221; of the last version of the app. Some developers gamed the system by releasing frequent updates (without any significant new work) and these updates pushed their apps to the top of the list. That won&#8217;t be possible anymore. With this week&#8217;s change, apps will be sorted based on their first &#8220;release&#8221; date and updates will not push an app to the top of the list. This is bound to reduce the number of frivolous app-updates and that may reduce the load on Apple&#8217;s app-reviewers. One potential problem is that some developers may re-release the same (old) app as a new app.</p>
<p>8. This week, Apple added a little bit of transparency to the app-review process. In the past, developers had no idea of how far along their app was in the review process, but Apple has now added a new &#8220;Status History&#8221; page for app submissions. I could see this with my submission of the &#8220;Economy V2.0&#8243; update. Yesterday morning, my submission of &#8220;Economy V2&#8243; was moved from the &#8221;Waiting for Review&#8221; status to the &#8220;In review&#8221; status by user &#8220;Apple&#8221; and I could see that in the status-history page. This is a small, but very-good improvement and the added transparency will help developers.</p>
<p>Note that I haven&#8217;t attempted to address one of the most controversial aspects of the app-store-review process - the rejection of apps like Google Voice etc. - However, I think it will be a mistake for the government (the FCC)  to force Apple to carry any apps. I also hope that Apple works better at clearly communicating the criteria that they use for rejecting apps.</p>
<p>On another complaint, I agree that good apps are sometimes buried in a deluge of bad apps and that it isn&#8217;t easy to discover all good apps in the app store. However, I don&#8217;t have any specific solution for Apple on this matter.</p>
<p>As an aside , it looks like this weeks itunes update broke the ranking system for paid apps. On Wednesday, Nov 4  (around 4:30pm PST &#8211; Seattle time -)  , I noticed that the top 100 paid app rankings had gone through a dramatic transformation. The (previously) top-ranked apps were missing and a whole lot of unknown apps were now ranked in the top 100. The problems were fixed shortly before 6pm, but the pattern was repeated again Thursday morning. After that, it looks like Apple restored older (correct) rankings and then froze the rankings until Friday in order to eliminate distortions created by the ranking-system-bugs. Since then, the system seems to be functioning correctly again.  </p>
<p>So what more can Apple do ? I think that they should continue making improvements to <span style="text-decoration:underline;">increase the transparency</span> of the whole review process. This week&#8217;s changes are a good step in that direction.</p>
<p>At last year&#8217;s (Apple) tech-talk event in Seattle, I had asked the Apple guys to give <span style="text-decoration:underline;">developers the chance to respond to user review-comments in the app store</span>. Often users ask questions or make feature suggestions and it will be great if developers get a chance to respond to these questions and suggestions. Some reviews tend to be misleading or just outright false and it will be good if developers get a chance to comment on these reviews as well. At the moment, the review section of the app-store is a one-sided dialogue and I think that the app store will improve a lot and users will be better served if Apple gives developers the chance to respond to app store user-review comments.</p>
<p>Apple should do also do a <span style="text-decoration:underline;">better job with the &#8220;release date&#8221; field</span> for apps. Currently, by default, the release-date for apps is set as the date on which the app was submitted by the developer (to the app store). If developers set a later release date and the app is approved earlier, the &#8220;approval&#8221; date is set as the release date. Instead, Apple should just set the release date as the date on which the app is actually released to the app store.</p>
<p>Overall, I&#8217;m happy that Apple has been making several improvements to the app store and it will be great if they continue making more improvements such as the ones I&#8217;ve mentioned above.</p>
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		<slash:comments>2</slash:comments>
	
		<media:content url="http://1.gravatar.com/avatar/987000f2ccb0cd421942de446bbeec5b?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">Ram</media:title>
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		<title>App Store Freemium analysis: In app purchases in free iPhone apps</title>
		<link>http://blog.cascadesoft.net/2009/10/20/app-store-freemium-analysis-in-app-purchases-in-free-iphone-apps/</link>
		<comments>http://blog.cascadesoft.net/2009/10/20/app-store-freemium-analysis-in-app-purchases-in-free-iphone-apps/#comments</comments>
		<pubDate>Tue, 20 Oct 2009 07:38:43 +0000</pubDate>
		<dc:creator>Ram</dc:creator>
				<category><![CDATA[Marketing, Sales and Pricing]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPhone- App Store and other General stuff]]></category>
		<category><![CDATA[app store]]></category>
		<category><![CDATA[freemium]]></category>
		<category><![CDATA[in app purchase]]></category>
		<category><![CDATA[pricing]]></category>

		<guid isPermaLink="false">http://blog.cascadesoft.net/?p=122</guid>
		<description><![CDATA[A look at some of the potential upsides and downsides of Apple's new policy allowing in-app purchases in free iPhone apps<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.cascadesoft.net&blog=7498254&post=122&subd=cascadesoft&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<p><span id="more-122"></span>For the past few months, a number of people have advocated for allowing in-app purchases within free iPhone apps. I was not one of those advocates. I had also assumed that Apple would stick with its &#8220;free app will always be free&#8221; principle for iPhone apps.</p>
<p>However, Apple has now decided to allow &#8220;in app purchases&#8221; for free iPhone apps. So &#8220;free&#8221; iPhone apps can now become &#8220;freemium&#8221; apps  and developers can sell additional content or functionality/services from within their free apps. We&#8217;ll have to wait for a few weeks or months to see the impact of this change. For now, here are my thoughts on the new policy.[Warning: Long post]</p>
<p><strong>1. Piracy:</strong> Apple&#8217;s announcement explictly mentioned that the new policy will &#8220;help combat some of the problems of software piracy by allowing you to verify In App Purchases.&#8221; I agree with this assessment and think that the new policy is going to help combat piracy. In-app-purchases don&#8217;t introduce any downside with regard to combating piracy, so it is easier to call a win for the new policy on this particular issue (the other issues are more complex)</p>
<p>Piracy is not a problem for us (<a href="http://CascadeSoft.net">Cascade Software Corporation</a>) because the demographic profile of our users is likely to be different from that of those who pirate apps. However, piracy is a problem for many other developers (especially games developers) and so the new policy can help increase app store revenues for developers who are hurt by piracy today.  </p>
<p><strong>2. App Store clutter:</strong> Apple&#8217;s announcement also states that in-app-purchases in free apps eliminates &#8220;the need to create Lite versions of your app.&#8221; Today, many developers create a free/lite  version and a paid version of the same app. With the new policy, developers may not need to release two separate versions of their apps. So some of the clutter may be reduced. However, see below for reasons why some developers may want to continue releasing two separate versions (Incidentally, so far, Cascade Software Corporation hasn&#8217;t released any free/lite apps. All our apps are paid apps.).</p>
<p>The &#8220;lite&#8221; apps contribute to a fairly small fraction of the total &#8220;clutter&#8221;. Most of the clutter is caused by poor-quality, cheap-to-implement apps and by the fact that many companies release 10-100 copies of the same app with the same code-base, but different content. So I don&#8217;t expect the new policy to have a big impact on app store clutter.</p>
<p><strong>3. App Review ratings:</strong> I haven&#8217;t done a rigorous study of the numbers, however, from what I&#8217;ve seen over the past year, free apps have a much lower review rating than paid apps. Lower  priced apps often tend to have a lower review rating than higher priced apps.</p>
<p>It is tempting to assume that there always is a correlation between the price of the app and the quality of the app, but that isn&#8217;t necessarily true and it doesn&#8217;t always explain the differences in review ratings. I&#8217;ve seen lite/free versions of apps get lower ratings than paid versions of the same app and I&#8217;ve seen apps (with higher ratings) get lower ratings after price reductions. Today, all top five grossing apps have 4-star (3 apps) or 4.5-star ratings (2 apps), four of the top 5 paid apps have 4-star (3 apps) or 4.5 star ratings (1 app), while only one of the top five free apps has 4-star rating and none have a 4.5 star rating. The #1 free app (Photoshop.com) has a 3.5 average rating, meanwhile, the #4 top grossing app (as of today) is priced at $89.99 and has an average 4-star rating (out of more than 2000 ratings). Yet a <a href="http://www.nytimes.com/2009/10/15/technology/personaltech/15basics.html" target="_blank">recent review in the New York Times </a>mentioned that this app and similar high-priced apps &#8221;crashed several times&#8221;.</p>
<p>My sense is that some users are more likely to download a free app without reading the description of the app. Partly, because of this, they are more likely to be unhappy with the app once they try it out (and these users are more likely to rate the app, compared to happy users). Users are also more likely to delete free apps from the iPhones and this is more likely to lead to a low review rating. On the other hand, the user of a paid app (and especially a higher-priced paid app) is more likely to have read the app description and is more likely to be someone in the app&#8217;s target market. So paid apps (and particularly higher-priced apps) are likely to get higher ratings. Freemium apps are likely to get lower ratings than they would have gotten as paid apps.</p>
<p><strong>4. App Rankings:</strong> It is unclear on whether Apple will tweak its app rankings as a result of the new policy. Until now, the &#8220;top free apps&#8221; rankings and &#8220;top paid apps&#8221; rankings were both easy to understand. However, now the &#8220;free apps&#8221; listings will include freemium apps as well. A couple of months ago, our Economy app was #1 paid app in the &#8220;Finance&#8221; category. However, the Economy app has a niche audience and if it had been a freemium app, I&#8217;m not sure if the app could have become the #1 free Finance app.</p>
<p>I&#8217;m also guessing that some users look more closely at the &#8220;paid apps&#8221; listings because of the perception that &#8221;free apps&#8221; aren&#8217;t good quality apps. This may be another reason for some developers to release their apps in the &#8220;paid apps&#8221; section. (Note that I&#8217;m mentioning the &#8220;perception&#8221;, but -in this post-, I&#8217;m neither agreeing nor disagreeing with that perception)</p>
<p>Ultimately, unless Apple changes the current ranking system or introduces a new ranking system for freemium apps, it is possible that many developers may prefer to keep their apps in the &#8220;paid&#8221; category and release a seperate lite/free version of their app.</p>
<p><strong>5. The old &#8220;race to the bottom&#8221;:</strong> Over the past year,a number of developers have talked about the race to the bottom and how most developers go with the $0.99 price for their apps because of (real or imagined) competitive pressures.</p>
<p>It is unclear on as to how the new policy will impact the race to the bottom. On one hand, &#8220;free&#8221; could become the new &#8220;$0.99&#8243; and many developers may release free(mium) apps instead of paid apps . On the other hand, some developers may feel liberated to charge a higher (and fair) price (through in-app- purchase) if users have already previewed the free portion of their app. (Note that I&#8217;m talking about pricing trends, but not discussing whether the $0.99 pricing strategy is good or bad. )  </p>
<p><strong>6. Value to users:</strong> The most important impact may be the value that users get (or lose) because of the new policy. </p>
<p>I&#8217;d like to believe that users will get more value out of the new policy because they&#8217;ll be able to preview the free portion of the app, gauge its quality and then decide whether to pay more for additional functionality. If that happens, it will be good for users and also for developers (because developers will get more downloads and it will also be easier to set a fair price for their apps without the concern that users may not consider buying an expensive app). On the other hand, some of the potential negatives &#8211; discussed earlier - (and the fact that users may expect free apps to be truly free) may result in confused users and lower app sales.</p>
<p>With the old policy, free apps could include links to their corresponding &#8221;paid apps&#8221;. So one can make the case that the new policy will not have a big impact on upsell possibilities. However, I think that more developers will use the upsell approach because of the new policy and users may prefer to make a purchase without exiting the app. Overall, I&#8217;m slightly leaning towards the thought that the new policy may have a neutral or slightly positive impact. </p>
<p>For me, the introduction of in-app-purchases was one of the most interesting things about the 3.0 OS.  (V2 of the Economy app &#8211; which will be released to Apple this month &#8211; includes some new &#8220;free&#8221; features and it also includes &#8220;in-app purchasable&#8221; premium features. I&#8217;ll write about this in a new post after the release). So it will be interesting to see how the new policy of in-app-purchases-for-free-apps impacts the app store.</p>
<p><strong>[UPDATE: Dec 21, 2009]</strong> It is now more than two months since Apple introduced in-app-purchases for free iPhone apps. At the moment, only one of the top 100 grossing apps is a free(mium) app. That app/game is ranked 91st. When I checked a few times last month, there was only free(mium) app in the top 100 grossing apps. I think that app/game got into the top 10 grossing-apps list and stayed there briefly.</p>
<p>However, overall, <em>for now</em>, current data does seem to indicate that my original assessment (about the new freemium policy not having a big impact) was correct. Just around 1% of the top 100 grossing apps seem to be free/freemium apps.</p>
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		<slash:comments>3</slash:comments>
		<georss:point>47.606209 -122.332071</georss:point>
		<geo:lat>47.606209</geo:lat>
		<geo:long>-122.332071</geo:long>
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			<media:title type="html">Ram</media:title>
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		<title>Economy 2.0 will be iPhone OS 3.0+ only: Why 2.x isn&#8217;t supported</title>
		<link>http://blog.cascadesoft.net/2009/09/30/economy-2-0-will-be-iphone-os-3-0-only-why-2-x-isnt-supported/</link>
		<comments>http://blog.cascadesoft.net/2009/09/30/economy-2-0-will-be-iphone-os-3-0-only-why-2-x-isnt-supported/#comments</comments>
		<pubDate>Wed, 30 Sep 2009 20:49:42 +0000</pubDate>
		<dc:creator>Ram</dc:creator>
				<category><![CDATA[Economy]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPhone- App Store and other General stuff]]></category>
		<category><![CDATA[OS]]></category>

		<guid isPermaLink="false">http://blog.cascadesoft.net/?p=112</guid>
		<description><![CDATA[Earlier this month, we tentatively decided to require iPhone OS 3.0 (or a later update) for Economy 2.0, and the decision is now final. Here are some of the factors we considered.
1. By the end of August, around 90% of our users were on OS 3.0 (or later). The overwhelming majority of iPhone users were on OS [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.cascadesoft.net&blog=7498254&post=112&subd=cascadesoft&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<p><span id="more-112"></span>Earlier this month, we tentatively decided to require iPhone OS 3.0 (or a later update) for Economy 2.0, and the decision is now final. Here are some of the factors we considered.</p>
<p>1. By the end of August, around 90% of our users were on OS 3.0 (or later). The overwhelming majority of iPhone users were on OS 3.x, roughly 3 out of 4 iTouch users were on OS 3.x. By the time Economy 2.0 is released (mid October), we expect an even higher number of users to be on 3.x versions.  In itself, this was not a sufficient reason to be OS 3.0+ only, however, this was an important consideration.</p>
<p>2. Future versions of the Economy app will include iPhone OS 3.x only features such as in-app-purchase and in-app-email. Some of the iPhone OS 2.0 apis are being deprecated by Apple. For example, the &#8220;font&#8221; property of UIButtons has been deprecated and Apple recommends setting the  &#8220;font&#8221; property of the button&#8217;s &#8220;titleLabel&#8221;. However, titleLabels didn&#8217;t exist in any of the iPhone OS 2.x versions.</p>
<p>3. Apple&#8217;s policy on previous versions: Supporting iPhone OS 2.x (for old functionality) and yet using new iPhone OS 3.x features (that will only work on OS 3.0 or later updates) is possible, but it is somewhat expensive because of the testing hit. Specifically, as per <a href="http://support.apple.com/kb/TS1275">http://support.apple.com/kb/TS1275</a>, Apple says that &#8220;Downgrading to a previous version is not supported&#8221;. So it isn&#8217;t possible for us to move an OS 3.0 device to OS 2.x for test purposes. While it may be possible to borrow or buy an old iPhone with the 2.0 OS on it, this would exacerbate our time constraints and further delay release of the Economy 2.0 app.</p>
<p>4. The most important consideration was the fact that the 1.0 version of the Economy app is a high-quality app that offers great value. So I&#8217;m comfortable with a small minority of users continuing to the use the 1.0 version of the 99-cent Economy app and not picking up free upgrades with the 2.0 version.</p>
<p>(PS: Incidentally, the 1.1 version of our Election app was released last year and yet  our servers get some requests from the 1.0 version of the Election app; some users upgraded to the 1.1 version several months after release, some other users continue to use the 1.0 version. This indicates that some of the iPhone OS 2.x users of the Economy app will probably stick with the 1.0 version of the app, even if the 2.0 version of the app supported iPhone OS 2.x)</p>
<p>If you have any concerns or thoughts about not supporting iPhone OS 2.x, please <a href="http://cascadesoft.net/contactus.aspx">email us </a>or post your comment as a response to this blog post.</p>
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			<media:title type="html">Ram</media:title>
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		<title>iPhone Economy app now the #1 paid app in the Finance category</title>
		<link>http://blog.cascadesoft.net/2009/07/30/iphone-economy-app-now-the-1-paid-app-in-the-finance-category/</link>
		<comments>http://blog.cascadesoft.net/2009/07/30/iphone-economy-app-now-the-1-paid-app-in-the-finance-category/#comments</comments>
		<pubDate>Fri, 31 Jul 2009 06:37:30 +0000</pubDate>
		<dc:creator>Ram</dc:creator>
				<category><![CDATA[Economy]]></category>
		<category><![CDATA[#1]]></category>
		<category><![CDATA[app store]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://blog.cascadesoft.net/?p=68</guid>
		<description><![CDATA[The iPhone Economy app is now the #1 paid app in the Finance category<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.cascadesoft.net&blog=7498254&post=68&subd=cascadesoft&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<p>Terrific news tonight (Thursday, 7/30), our iPhone Economy app is now the #1 paid app in the &#8220;Finance&#8221; category. This is a remarkable achivement for the app and I&#8217;d like to thank all users who&#8217;ve tried out the app and helped make this a popular app.</p>
<p>The iPhone Economy app was released on July 4 and it got to the 4th place (in &#8220;Finance&#8221; ) within a week after release. We have received a number of emails from users and most of them said they loved the app. Many (though not all) feature requests/suggestions from our users will be implemented in our 1.1 release. The 1.1 version is due to be released in the first half of August.</p>
<p><a href="http://cascadesoft.net/Economy.aspx">http://CascadeSoft.net/Economy.aspx</a> has more details on the app and the app can be <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=321504242&amp;mt=8">downloaded from the app store</a>.</p>
<p>Incidentally, the iPhone Economy app is the 4th app from Cascade Software Corporation.</p>
<p>It is also the second #1 app from Cascade Software Corporation. Last year, our first app (the iPhone Election app) was &#8211; at one time &#8211; the #1 paid app in the &#8220;News&#8221; category.</p>
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		<slash:comments>8</slash:comments>
	
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			<media:title type="html">Ram</media:title>
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		<title>iPhone Economy app now featured in Apple&#8217;s (iTunes) STAFF FAVORITES section</title>
		<link>http://blog.cascadesoft.net/2009/07/28/iphone-economy-app-now-featured-in-apples-itunes-staff-favorites-section/</link>
		<comments>http://blog.cascadesoft.net/2009/07/28/iphone-economy-app-now-featured-in-apples-itunes-staff-favorites-section/#comments</comments>
		<pubDate>Tue, 28 Jul 2009 07:18:56 +0000</pubDate>
		<dc:creator>Ram</dc:creator>
				<category><![CDATA[Economy]]></category>
		<category><![CDATA[app store]]></category>
		<category><![CDATA[favorite]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://blog.cascadesoft.net/?p=63</guid>
		<description><![CDATA[Great news, the iPhone Economy app is now featured in Apple's  (iTunes) "STAFF FAVORITES" section.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.cascadesoft.net&blog=7498254&post=63&subd=cascadesoft&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<p>Great news, the iPhone Economy app is now featured in Apple&#8217;s  (iTunes) &#8220;STAFF FAVORITES&#8221; section. I got a call from a friend at 11pm tonight (Monday, 7/27) and was pleasantly surprised to hear that the app is now featured in iTunes.</p>
<p><a href="http://cascadesoft.net/Economy.aspx">http://CascadeSoft.net/Economy.aspx</a> has more details on the app and the app can be <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=321504242&amp;mt=8">downloaded from the app store</a>.</p>
<p>It is one of the 8 featured apps on the first page of the &#8220;STAFF FAVORITES&#8221; section (in an app store that has more 65,000 apps)</p>
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			<media:title type="html">Ram</media:title>
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		<title>Product UI Design: Why the green up-arrow isn’t always good</title>
		<link>http://blog.cascadesoft.net/2009/07/05/product-ui-design-why-the-green-up-arrow-isn%e2%80%99t-always-good/</link>
		<comments>http://blog.cascadesoft.net/2009/07/05/product-ui-design-why-the-green-up-arrow-isn%e2%80%99t-always-good/#comments</comments>
		<pubDate>Sun, 05 Jul 2009 08:53:39 +0000</pubDate>
		<dc:creator>Ram</dc:creator>
				<category><![CDATA[Economy]]></category>
		<category><![CDATA[Product Design]]></category>
		<category><![CDATA[Startups]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://blog.cascadesoft.net/?p=56</guid>
		<description><![CDATA[An interesting product UI design question encountered with the iPhone Economy app<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.cascadesoft.net&blog=7498254&post=56&subd=cascadesoft&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<p>Shipping a product always involves making tough calls. Some of these interesting decisions relate to questions that may seem minor. One such question <span id="more-56"></span>is the “green up arrow” question we dealt with for the <a href="http://CascadeSoft.net/Economy.aspx">iPhone Economy app </a>(download from the <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=321504242&amp;mt=8">app store</a>)</p>
<p>The iPhone Economy app displays the latest values for several key economic indicators (e.g. housing, employment, trade deficit, inflation etc.) and draws graphs tracking the history of these indicators over the past few months, years and decades.</p>
<p>The app also compares the latest value of each indicator (e.g. housing starts) with its value from the previous month and the previous year. To make this comparison easy on the eye, we decided to add a green-up-arrow indicator if the latest value was more than the previous month’s value and a red-down-arrow if the value was lower than that of the previous month. See picture (at the bottom of this post) for an example of the UI.</p>
<p>Originally, this seemed like a good idea, but it raised a usability question. The app includes indicators like “unemployment rate”. Showing a green up-arrow for an increase in unemployment didn’t seem like a good idea because a green up-arrow would signify “good” to most people, but very few people would consider an increase in unemployment as good. So here are the options we considered</p>
<ol>
<li>No arrow to indicate increase/decrease, just a sentence that mentioned the increase or decrease.</li>
<li>Using the same color to indicate increase and decrease (with an up arrow indicating increase and a down arrow indicating decrease)</li>
<li>Using a green up-arrow for indicating a “good” increase (like an increase for the GDP parameter) and using a red up-arrow for a “bad” increase (like an increase in the unemployment rate)</li>
<li>Using a green up-arrow for all increases and a red down-arrow for all decreases.</li>
</ol>
<p>Option-1 seemed a bit user-unfriendly because it was limited to text. Option-2 was better, but using the same color meant that the up and down arrows were less easily distinguishable.</p>
<p>Option-3 had a couple of disadvantages. It introduced a minor inconsistency because some indicators would show increases with a green up-arrow and some others with a red up-arrow. More importantly, it introduced a judgmental element that wouldn’t necessarily be correct. For instance, is it “good” for the interest rate to go up or for imports to go up or for the dollar to become stronger? Arguably, sometimes it is good for some of these values to increase and sometimes it is good for these values to decrease. Option-3 also required some (minor) additional development work.</p>
<p>Given all of the factors discussed above, we decided to go with option-4 in spite of the usability question mentioned earlier. It will be interesting to find out whether users would have preferred one of the other options. However, as discussed in an earlier post on product design, startups need to make quick decisions and execute and ship quickly. So executing on option-4 was the best option for the app.</p>
<div id="attachment_57" class="wp-caption alignnone" style="width: 330px"><img class="size-full wp-image-57" title="iPhone Economy app - results, top section" src="http://cascadesoft.files.wordpress.com/2009/07/sseconresulttop.jpg?w=320&#038;h=460" alt="iPhone Economy app - results, top section" width="320" height="460" /><p class="wp-caption-text">iPhone Economy app - results, top section</p></div>
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			<media:title type="html">Ram</media:title>
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		<media:content url="http://cascadesoft.files.wordpress.com/2009/07/sseconresulttop.jpg" medium="image">
			<media:title type="html">iPhone Economy app - results, top section</media:title>
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		<title>iPhone Economy app now in the app store</title>
		<link>http://blog.cascadesoft.net/2009/07/04/iphone-economy-app-now-in-the-app-store/</link>
		<comments>http://blog.cascadesoft.net/2009/07/04/iphone-economy-app-now-in-the-app-store/#comments</comments>
		<pubDate>Sun, 05 Jul 2009 06:50:46 +0000</pubDate>
		<dc:creator>Ram</dc:creator>
				<category><![CDATA[Economy]]></category>
		<category><![CDATA[Federal Reserve]]></category>
		<category><![CDATA[iPhone]]></category>

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		<description><![CDATA[The iPhone Economy app gives you a snapshot of the US economy.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.cascadesoft.net&blog=7498254&post=49&subd=cascadesoft&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<p>Great news, the iPhone Economy app was released today (July 4) evening.</p>
<p>This app gives you a snapshot of the US economy with the latest values of several key economic indicators published by the Federal Reserve. It also provides interesting graphs with historical values of these indicators over the past few months, years and decades.</p>
<p>Details of the app are available at <a href="http://cascadesoft.net/Economy.aspx">http://CascadeSoft.net/Economy.aspx</a> and the app can be downloaded from the <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=321504242&amp;mt=8" target="_blank">app store</a>.</p>
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